GdkFrameClock: Reverse order of resume-events and afterpaint
authorOwen W. Taylor <otaylor@fishsoup.net>
Sun, 7 Oct 2012 15:42:45 +0000 (11:42 -0400)
committerOwen W. Taylor <otaylor@fishsoup.net>
Thu, 14 Feb 2013 22:19:49 +0000 (17:19 -0500)
Keeping events paused after the end of a frame put us in a
weird state where we had to process and queue events - so that
we would get the message from the compositor - but not deliver
them. Instead resume events before ending the frame.

https://bugzilla.gnome.org/show_bug.cgi?id=685460

gdk/gdkframeclock.h
gdk/gdkframeclockidle.c

index 624f6fef4c267ee52d2024496ce43621e025a78c..d75fce984a2c43ffc07c8ded9d5d44d5c50a12a4 100644 (file)
@@ -70,8 +70,8 @@ typedef enum {
   GDK_FRAME_CLOCK_PHASE_UPDATE        = 1 << 2,
   GDK_FRAME_CLOCK_PHASE_LAYOUT        = 1 << 3,
   GDK_FRAME_CLOCK_PHASE_PAINT         = 1 << 4,
-  GDK_FRAME_CLOCK_PHASE_AFTER_PAINT   = 1 << 5,
-  GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS = 1 << 6
+  GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS = 1 << 5,
+  GDK_FRAME_CLOCK_PHASE_AFTER_PAINT   = 1 << 6
 } GdkFrameClockPhase;
 
 struct _GdkFrameClockInterface
index ff4b479ae40e26e4209599c5b8877cb25c0dcb9b..c8a90368ac6e222b0a0ce3e1bd10dd79b6c16c18 100644 (file)
@@ -219,83 +219,79 @@ gdk_frame_clock_paint_idle (void *data)
   skip_to_resume_events =
     (priv->requested & ~(GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS | GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)) == 0;
 
-  switch (priv->phase)
+  if (!skip_to_resume_events)
     {
-    case GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS:
-      break;
-    case GDK_FRAME_CLOCK_PHASE_NONE:
-    case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
-      if (priv->freeze_count == 0)
-       {
-          priv->frame_time = compute_frame_time (clock_idle);
-
-          priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
-          /* We always emit ::before-paint and ::after-paint if
-           * any of the intermediate phases are requested and
-           * they don't get repeated if you freeze/thaw while
-           * in them. */
-          if (!skip_to_resume_events)
+      switch (priv->phase)
+        {
+        case GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS:
+          break;
+        case GDK_FRAME_CLOCK_PHASE_NONE:
+        case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
+          if (priv->freeze_count == 0)
             {
+              priv->frame_time = compute_frame_time (clock_idle);
+
+              priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
+
+              /* We always emit ::before-paint and ::after-paint if
+               * any of the intermediate phases are requested and
+               * they don't get repeated if you freeze/thaw while
+               * in them. */
               priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
               g_signal_emit_by_name (G_OBJECT (clock), "before-paint");
+              priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
             }
-          priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
-       }
-    case GDK_FRAME_CLOCK_PHASE_UPDATE:
-      if (priv->freeze_count == 0)
-       {
-          if (priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE)
+        case GDK_FRAME_CLOCK_PHASE_UPDATE:
+          if (priv->freeze_count == 0)
             {
-              priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
-              g_signal_emit_by_name (G_OBJECT (clock), "update");
+              if (priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE)
+                {
+                  priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
+                  g_signal_emit_by_name (G_OBJECT (clock), "update");
+                }
             }
-       }
-    case GDK_FRAME_CLOCK_PHASE_LAYOUT:
-      if (priv->freeze_count == 0)
-       {
-         priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
-          if (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT)
+        case GDK_FRAME_CLOCK_PHASE_LAYOUT:
+          if (priv->freeze_count == 0)
             {
-              priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
-              g_signal_emit_by_name (G_OBJECT (clock), "layout");
+              priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
+              if (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT)
+                {
+                  priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
+                  g_signal_emit_by_name (G_OBJECT (clock), "layout");
+                }
             }
-       }
-    case GDK_FRAME_CLOCK_PHASE_PAINT:
-      if (priv->freeze_count == 0)
-       {
-         priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
-          if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
+        case GDK_FRAME_CLOCK_PHASE_PAINT:
+          if (priv->freeze_count == 0)
             {
-              priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
-              g_signal_emit_by_name (G_OBJECT (clock), "paint");
+              priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
+              if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
+                {
+                  priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
+                  g_signal_emit_by_name (G_OBJECT (clock), "paint");
+                }
             }
-       }
-    case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
-      if (priv->freeze_count == 0)
-       {
-         priv->phase = GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
-          if (!skip_to_resume_events)
+        case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
+          if (priv->freeze_count == 0)
             {
               priv->requested &= ~GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
               g_signal_emit_by_name (G_OBJECT (clock), "after-paint");
+              /* the ::after-paint phase doesn't get repeated on freeze/thaw,
+               */
+              priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
             }
-          /* the ::after-paint phase doesn't get repeated on freeze/thaw,
-           */
-          priv->phase = GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
-       }
-    case GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS:
-      if (priv->freeze_count == 0)
-       {
-          if (priv->requested & GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)
-            {
-              priv->requested &= ~GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
-              g_signal_emit_by_name (G_OBJECT (clock), "resume-events");
-            }
-          /* the ::resume-event phase doesn't get repeated on freeze/thaw */
-         priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
-       }
+        case GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS:
+          ;
+        }
     }
 
+  if (priv->requested & GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)
+    {
+      priv->requested &= ~GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
+      g_signal_emit_by_name (G_OBJECT (clock), "resume-events");
+    }
+
+  priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
+
   if (priv->freeze_count == 0 && priv->requested != 0)
     {
       /* We need to start over again immediately - this implies that there is no