skip_to_resume_events =
(priv->requested & ~(GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS | GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)) == 0;
- switch (priv->phase)
+ if (!skip_to_resume_events)
{
- case GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS:
- break;
- case GDK_FRAME_CLOCK_PHASE_NONE:
- case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
- if (priv->freeze_count == 0)
- {
- priv->frame_time = compute_frame_time (clock_idle);
-
- priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
- /* We always emit ::before-paint and ::after-paint if
- * any of the intermediate phases are requested and
- * they don't get repeated if you freeze/thaw while
- * in them. */
- if (!skip_to_resume_events)
+ switch (priv->phase)
+ {
+ case GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS:
+ break;
+ case GDK_FRAME_CLOCK_PHASE_NONE:
+ case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
+ if (priv->freeze_count == 0)
{
+ priv->frame_time = compute_frame_time (clock_idle);
+
+ priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
+
+ /* We always emit ::before-paint and ::after-paint if
+ * any of the intermediate phases are requested and
+ * they don't get repeated if you freeze/thaw while
+ * in them. */
priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
g_signal_emit_by_name (G_OBJECT (clock), "before-paint");
+ priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
}
- priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
- }
- case GDK_FRAME_CLOCK_PHASE_UPDATE:
- if (priv->freeze_count == 0)
- {
- if (priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE)
+ case GDK_FRAME_CLOCK_PHASE_UPDATE:
+ if (priv->freeze_count == 0)
{
- priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
- g_signal_emit_by_name (G_OBJECT (clock), "update");
+ if (priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE)
+ {
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
+ g_signal_emit_by_name (G_OBJECT (clock), "update");
+ }
}
- }
- case GDK_FRAME_CLOCK_PHASE_LAYOUT:
- if (priv->freeze_count == 0)
- {
- priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
- if (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT)
+ case GDK_FRAME_CLOCK_PHASE_LAYOUT:
+ if (priv->freeze_count == 0)
{
- priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
- g_signal_emit_by_name (G_OBJECT (clock), "layout");
+ priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
+ if (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT)
+ {
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
+ g_signal_emit_by_name (G_OBJECT (clock), "layout");
+ }
}
- }
- case GDK_FRAME_CLOCK_PHASE_PAINT:
- if (priv->freeze_count == 0)
- {
- priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
- if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
+ case GDK_FRAME_CLOCK_PHASE_PAINT:
+ if (priv->freeze_count == 0)
{
- priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
- g_signal_emit_by_name (G_OBJECT (clock), "paint");
+ priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
+ if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
+ {
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
+ g_signal_emit_by_name (G_OBJECT (clock), "paint");
+ }
}
- }
- case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
- if (priv->freeze_count == 0)
- {
- priv->phase = GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
- if (!skip_to_resume_events)
+ case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
+ if (priv->freeze_count == 0)
{
priv->requested &= ~GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
g_signal_emit_by_name (G_OBJECT (clock), "after-paint");
+ /* the ::after-paint phase doesn't get repeated on freeze/thaw,
+ */
+ priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
}
- /* the ::after-paint phase doesn't get repeated on freeze/thaw,
- */
- priv->phase = GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
- }
- case GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS:
- if (priv->freeze_count == 0)
- {
- if (priv->requested & GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)
- {
- priv->requested &= ~GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
- g_signal_emit_by_name (G_OBJECT (clock), "resume-events");
- }
- /* the ::resume-event phase doesn't get repeated on freeze/thaw */
- priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
- }
+ case GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS:
+ ;
+ }
}
+ if (priv->requested & GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)
+ {
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
+ g_signal_emit_by_name (G_OBJECT (clock), "resume-events");
+ }
+
+ priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
+
if (priv->freeze_count == 0 && priv->requested != 0)
{
/* We need to start over again immediately - this implies that there is no